Devlog
- April 25, 2026 by Glare Games1#Atmospheric, #Backrooms, #First-Person, #Horror, #Liminal space, #Mystery, #Psychological Horror, #Spooky, #Surreal, #Walking simulatorHello everyone! While working on Chapter 2, I’ve made some significant changes and improvements to the demo. Since Chapter 2 will feature underwater missions, I’ve already implemented new mechanic... Continue reading

- March 08, 2026 by Glare Games#Atmospheric, #Backrooms, #First-Person, #Horror, #Liminal space, #Mystery, #Psychological Horror, #Spooky, #Surreal, #Walking simulatorHello everyone, I’m excited to bring you the final major update for the demo. This version represents the culmination of all the feedback I’ve received from you. As a solo developer, I’ll be the... Continue reading

- March 02, 2026 by Glare Games#Atmospheric, #Backrooms, #First-Person, #Horror, #Liminal space, #Mystery, #Psychological Horror, #Spooky, #Surreal, #Walking simulatorHi everyone! As an indie developer, my biggest goal is to make Poolside Vigil accessible to as many people as possible. While I would love to work with professional translation teams for every languag... Continue reading
- February 26, 2026 by Glare Games#Atmospheric, #Backrooms, #First-Person, #Horror, #Liminal space, #Mystery, #Psychological Horror, #Spooky, #Surreal, #Walking simulatorDeveloper's Note: The Story Behind v1.5 Feedback from Steam, Discord, and emails regarding Poolside Vigil highlighted a common point: while the atmosphere was engaging, the game lacked a clear objecti... Continue reading
- February 11, 2026 by Glare Games1#Atmospheric, #Backrooms, #First-Person, #Horror, #Liminal space, #Mystery, #Psychological Horror, #Spooky, #Surreal, #Walking simulatorHello everyone! As a solo developer , I’m continuing to pour my heart into the world of Poolside . This update is a big one—focusing on making the atmosphere more dynamic, fixing those pesky physi... Continue reading

